But despite smarting from our deductive failure we began to realise that the game’s opening mystery really wasn’t the point of the story. Thankfully once the game stops pretending it’s Dragon’s Lair things start to get interesting, although we have to admit we didn’t guess who the murderer was and we’re not convinced there was really sufficient clues to do so. It’s one thing that these games don’t have any point ‘n’ click style puzzles, but to have the only traditional gameplay be such badly orchestrated action scenes is like rubbing salt in the wound. Leaving all the world building up to the comic books is lazy and disingenuous, and following the extremely weak previous episode we had less patience than usual for this one’s opening scenes, which quickly segue into more of Telltale’s terrible QTE sequences. And we still don’t understand why everyone is so poor and down on their luck, especially as most of them look perfectly human and could presumably just get an ordinary job. If a reader hadn’t told us that fables are more powerful the better remembered they are by ordinary humans we’d never have guessed it. One of our central concerns with the series though has been that the game never really explains the rules of the Fable universe. He’s done his best, at least the way we’ve played him, but his is an uphill struggle against the social hierarchy of Fabletown and the machinations of the Crooked Man – the criminal kingpin that’s been running everything from prostitution rings to loanshark schemes. Although Bigby apparently has a very dark past, back in the fable world, in the game he’s trying to repent of his earlier crimes and uses his job not simply to keep the peace but to stick up for the fable community’s most vulnerable members. You play as Bigby, who is in actuality the Big Bad Wolf.
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